Course Objectives

The objectives are to:

  1. Provide foundational knowledge of computer systems and software applications.
  2. Develop proficiency in using productivity tools, databases, and multimedia software.
  3. Equip students with communication and collaboration skills using technology tools.
  4. Enhance problem-solving abilities for technical challenges in computer systems and applications.
  5. Cultivate critical thinking and creativity for evaluating and developing technology solutions.

Overall Learning Outcomes

At the end of this course, students should be able to:

  1. Demonstrate proficiency in operating computer systems and using various software applications, including productivity software, database management, graphics, multimedia, and web development tools.
  2. Communicate effectively using technology tools like email, instant messaging, and video conferencing, while collaborating with others through technology.
  3. Apply responsible use of information technology tools to access, analyze, and communicate information.
  4. Troubleshoot technical problems in computer systems and software applications and implement effective solutions.
  5. Use critical thinking skills to analyze, evaluate, and creatively solve technology-related problems.

Detailed Course Content

Module 1: Computer Fundamentals (CPF)

  • Overview of computer systems
  • Responsible use of computers
  • Introduction to computer networks and communication
  • Social and economic impact of ICT

Module 2: Media Elements (MEL)

  • Vector graphics and raster graphics
  • Fundamentals of audio and video media

Module 3: Document Processing (DOP)

  • Formatting body text
  • Page properties and layouts
  • Graphics, text boxes, and table management

Module 4: Spreadsheets (SST)

  • Displaying and processing data
  • Data validation techniques
  • Data analysis fundamentals

Module 5: Interactive Multimedia Communication (IMC)

  • Components and applications of interactive multimedia
  • Storyboarding techniques
  • Creation of interactive slide presentations

Module 6: Animation and Game Making (AGM)

  • Introduction to visual programming languages
  • Planning and programming for animations and games
  • Debugging and documenting multimedia projects

Teaching/Learning Methods

  • Interactive lectures with real-life demonstrations
  • Hands-on laboratory sessions for practical skill development
  • Group projects and collaborative exercises

Modes of Assessment

  • Continuous Assessment: 40% (assignments, practicals, and quizzes)
  • Final Examination: 60%

Reading List/References

Primary Texts

  1. Shelly, G. B., & Vermaat, M. E. (2018). Discovering Computers: Tools for a Digital World. Cengage Learning.
  2. Zimmerman, S., & Zimmerman, B. (2019). Microsoft Office 365: In Practice. McGraw-Hill.

Supplementary Texts

  1. Laudon, K., & Laudon, J. (2020). Essentials of Management Information Systems. Pearson Education.
  2. Morrison, M., & Morrison, J. (2021). Multimedia Making It Work (9th ed.). McGraw-Hill.

Additional Resources

  1. Khan Academy’s Introduction to Computers and ICT (2016-present).
  2. Online tutorials on graphics and animation software (e.g., Adobe, Canva, Blender, 2016-present).