Course Description
Completion requirements
Course Objectives
The objectives are to:
- Provide foundational knowledge of computer systems and software applications.
- Develop proficiency in using productivity tools, databases, and multimedia software.
- Equip students with communication and collaboration skills using technology tools.
- Enhance problem-solving abilities for technical challenges in computer systems and applications.
- Cultivate critical thinking and creativity for evaluating and developing technology solutions.
Overall Learning Outcomes
At the end of this course, students should be able to:
- Demonstrate proficiency in operating computer systems and using various software applications, including productivity software, database management, graphics, multimedia, and web development tools.
- Communicate effectively using technology tools like email, instant messaging, and video conferencing, while collaborating with others through technology.
- Apply responsible use of information technology tools to access, analyze, and communicate information.
- Troubleshoot technical problems in computer systems and software applications and implement effective solutions.
- Use critical thinking skills to analyze, evaluate, and creatively solve technology-related problems.
Detailed Course Content
Module 1: Computer Fundamentals (CPF)
- Overview of computer systems
- Responsible use of computers
- Introduction to computer networks and communication
- Social and economic impact of ICT
Module 2: Media Elements (MEL)
- Vector graphics and raster graphics
- Fundamentals of audio and video media
Module 3: Document Processing (DOP)
- Formatting body text
- Page properties and layouts
- Graphics, text boxes, and table management
Module 4: Spreadsheets (SST)
- Displaying and processing data
- Data validation techniques
- Data analysis fundamentals
Module 5: Interactive Multimedia Communication (IMC)
- Components and applications of interactive multimedia
- Storyboarding techniques
- Creation of interactive slide presentations
Module 6: Animation and Game Making (AGM)
- Introduction to visual programming languages
- Planning and programming for animations and games
- Debugging and documenting multimedia projects
Teaching/Learning Methods
- Interactive lectures with real-life demonstrations
- Hands-on laboratory sessions for practical skill development
- Group projects and collaborative exercises
Modes of Assessment
- Continuous Assessment: 40% (assignments, practicals, and quizzes)
- Final Examination: 60%
Reading List/References
Primary Texts
- Shelly, G. B., & Vermaat, M. E. (2018). Discovering Computers: Tools for a Digital World. Cengage Learning.
- Zimmerman, S., & Zimmerman, B. (2019). Microsoft Office 365: In Practice. McGraw-Hill.
Supplementary Texts
- Laudon, K., & Laudon, J. (2020). Essentials of Management Information Systems. Pearson Education.
- Morrison, M., & Morrison, J. (2021). Multimedia Making It Work (9th ed.). McGraw-Hill.
Additional Resources
- Khan Academy’s Introduction to Computers and ICT (2016-present).
- Online tutorials on graphics and animation software (e.g., Adobe, Canva, Blender, 2016-present).